execute store result score $fisland_t_g_stonenum fisland_temp run data get block ~ ~ ~ Items[{Slot:3b}].Count
scoreboard players remove $fisland_t_g_stonenum fisland_temp 1
execute store result block ~ ~ ~ Items[{Slot:3b}].Count int 1.0 run scoreboard players get $fisland_t_g_stonenum fisland_temp
scoreboard players set $fisland_t_grind_suc fisland_temp 1
execute if block ~ ~-1 ~ #fislandpp:blocks/container run loot insert ~ ~-1 ~ loot fislandpp:grinder_stone
execute unless block ~ ~-1 ~ #fislandpp:blocks/container run loot spawn ~ ~ ~ loot fislandpp:grinder_stone
